Part 12 - Namespaces
| Definition: Namespace A name that uniquely identifies a set of objects so there is no ambiguity when objects from different sources are used together. |
Namespaces are useful because if you have, for example, a Dog namespace and a Furniture namespace, and they both have a Leg class, you can refer to Dog.Leg and Furniture.Leg and be clear about which class you are mentioning.
Declaring a Namespace
To declare a namespace, all that is required is that you put namespace followed by a name at the top of your file.
This creates your class Tutorial.Thing. While coding inside your namespace, it will be transparently Thing.
To declare a namespace within a namespace, just place a dot . inbetween each other.
| Recommendation Declare a |
Importing Another Namespace
To use classes from another namespace, you would use the import keyword.
The most common namespace you will import is System.
Both produce the exact same code, it's just easier and clearer with the import.
| Recommendation Don't be afraid to |
| Recommendation When |
If you are importing from another assembly, you would use the phrase import <target> from <assembly>, for example
System.Data is part of an external library which can be added, System.Data.dll. Gtk is part of the Gtk# library, which, since it has a special name (with a dash in it), it must be quoted.
| Recommendation Only use the |
Exercises
- Figure out a good exercise for this section.
Go on to Part 13 - Enumerations
