...
The application main class
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// The main application class
public class SDEGui {
public static void main(String[] args) {
SDEGui sdegui = new SDEGui();
sdegui.startGui();
}
private void startGui() {
....
final SDEGuiWindow window = SDEGuiWindow.getInstance(); // Create the whole "GUI"
window.show();
Workspace workarea = SettingManager.getCurrentWorkspace(); // Create the workarea, the object to be scripted
....
// starting the Groovy interpreter
try {
startScript(workarea, window);
}
catch (Exception e) {
JOptionPane.showMessageDialog(window, "Exception in groovy script connection: " + e.getMessage(),
"Groovy-error", JOptionPane.WARNING_MESSAGE);
}
}
// Starts the standard Groovy script to setup additional (customised) gui elements
private void startScript(final Workspace workarea, final SDEGuiWindow window) {
ScriptConnector connector = new ScriptConnector(workarea, window); // instanciate the connector ...
connector.runGuiComponentScript("plugins.groovy"); // ... and run the plugin script
window.show();
}
}
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Now let's look at the ScriptConnector, as this is the important place of Groovy integration:
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....
import groovy.lang.Binding;
import groovy.util.GroovyScriptEngine;
import groovy.util.ResourceException;
import groovy.util.ScriptException;
....
public class ScriptConnector {
Binding binding; // The 'binding' makes instances of the application objects available as 'variables' in the script
SDEGuiWindow window; // The main application window, the GUI in general
String[] roots; // A list of directories to search for Groovy scripts (think of it as a PATH).
public ScriptConnector(Workspace workarea, SDEGuiWindow window) {
roots = new String[]{System.getProperty("user.home"), "." }; // The root list is filled with the locations to be searched for the script
Binding scriptenv = new Binding(); // A new Binding is created ...
scriptenv.setVariable("workarea", workarea); // ... and filled with to 'variables': the workarea to work on
scriptenv.setVariable("SDE", this); // and the current ScriptConnector instance as API provider.
this.binding = scriptenv;
this.window = window;
}
// Method to show Groovy related errors/warnings in a dialog window.
public void showWarning(String message) {
JOptionPane.showMessageDialog(window, message, "Groovy-error", JOptionPane.WARNING_MESSAGE);
}
// This is the main method called from the application code to start the Groovy integration
public void runGuiComponentScript(String filename) {
GroovyScriptEngine gse = null;
try {
gse = new GroovyScriptEngine(roots); // instanciating the script engine ...
} catch (IOException ioe) {
ioe.printStackTrace();
showWarning("I/O-Exception in starting Groovy engine. Message is:\n"
+ ioe.getMessage()
+ "\n" + prepareStackTrace(ioe));
}
if (gse != null) {
try {
gse.run(filename, binding); // ... and running the specified script
} catch (ResourceException re) {
re.printStackTrace();
showWarning("ResourceException in calling groovy script '" + filename +
"' Message is:\n" +re.getMessage()
+ "\n" + prepareStackTrace(re));
} catch (ScriptException se) {
se.printStackTrace();
showWarning("ScriptException in calling groovy script '" + filename +
"' Message is:\n" +se.getMessage()
+ "\n" + prepareStackTrace(se));
}
}
}
// prepare a stacktrace to be shown in an output window
private String prepareStackTrace(Exception e) {
Throwable exc = e;
StringBuffer output = new StringBuffer();
collectTraces(exc, output);
if (exc.getCause() != null) {
exc = exc.getCause();
output.append("caused by::\n");
output.append(exc.getMessage());
output.append("\n");
collectTraces(exc, output);
}
return output.toString();
}
private void collectTraces(Throwable e, StringBuffer output) {
StackTraceElement[] trace = e.getStackTrace();
for (int i=0; i < trace.length; i++) {
output.append(trace[i].toString());
output.append("\n");
}
}
// ----------------- API to be used inside scripts --------------------
// create a new dialog to display textual output from running scripts
public ScriptOutputDialog newOutputDialog(String title, String tabTitle) {
return window.newOutputDialog(title, tabTitle);
}
// get the panel instance prepared to contain customised GUI elements, e.g. buttons
public DynamicPanel getDynpanel() {
return window.getDynamicPanel();
}
// get the user menu instance to add custom items and submenus to.
public JMenu getUsermenu() {
return window.getSDEUserMenu();
}
// create a process to run a shell command in a given directory
public Process exec(String command, File inDir) {
Process proc = null;
try {
proc = Runtime.getRuntime().exec(command, null, inDir);
} catch (Exception e) {
displayExecError(e.toString());
}
return proc;
}
// create a process to run a shell command
public Process exec(String command) {
Process proc = null;
try {
proc = Runtime.getRuntime().exec(command);
} catch (Exception e) {
displayExecError(e.toString());
}
return proc;
}
private void displayExecError(String message) {
ScriptOutputDialog win = window.newOutputDialog("Groovy Error", "Error during exec");
win.addTabPane("error");
win.println("error", message);
}
}
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This is only an (senseless) example of how to create custom buttons and menu items, but in combination with the connector class it will give you an idea of how an application can be customised/scripted with Groovy as scripting language.
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import groovy.swing.SwingBuilder
// -- declare standard elements --
allButtons = []
allItems = []
builder = new SwingBuilder()
// USER CODE ----->
// custom methods doing the different tasks
def runDoSomething() {
def outp = SDE.newOutputDialog("Plugin-Window")
outp.show()
dir = workarea.workdir
Thread.start() {
outp.println ("=== ${dir}" )
def proc = SDE.exec("doSomething.bat", new File("${dir}") )
outp.useInputStream(proc.in)
proc.waitFor()
}
outp.println("end")
}
}
def showLogfile() {
def outp = SDE.newOutputDialog("Plugin-Window")
outp.show()
def logfile = new File("logfile.txt")
logfile.eachLine{ line ->
outp.println(line)
}
}
// user gui elements
allButtons << builder.button( text: 'Do Something', actionPerformed: { runDoSomething() } )
allButtons << builder.button( text: 'showLogfile', actionPerformed: { showLogfile() } )
allItems << builder.menuItem( text: 'TestItemOne', actionPerformed: { /* more code, you know ... */ } )
allItems << builder.menuItem( text: 'TestItemTwo', actionPerformed: { /* ... here too ... */ } )
// < ------ USER CODE
// ----- add custom gui elements to the dynamic panel and user menu ---------
allButtons.each { SDE.dynpanel.add(it) }
allItems.each { SDE.usermenu.add(it) }
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I hope this spontaneous little article could give you a help in Groovy application integration and give a slight idea of what Groovy could do for you.