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The C# plugins ecosystem is a set of Sonar plugins used to monitor the quality of .NET software written in the C# language.
The goal is to make C# a first-class citizen in Sonar - like Java can be.

Below are the main steps to quickly get started.
You will find the links to the rest of the documentation at the end of this page.


Live example


If you want to see a live example of the capabilities of the C# plugins ecosystem, you can have a look at the analysis of the MyBatis.Net project on Nemo.


C# Plugins Ecosystem


Fabrice Bellingard (Twitter) and Alexandre Victoor (Twitter)


Latest Version

1.3 (April 18th, 2012)
(check version compatibility )

Requires Sonar

2.11 or higher





1. Install

  1. Check the requirements
  2. Installation and Upgrade
  3. Install the C# plugins
    • Download the ZIP file of the C# Plugins Ecosystem distribution (top right of this page).
    • Copy all the desired plugins of the C# plugins ecosystem in Sonar plugins extension folder.
  4. Install the tools required by the selected C# plugins
    • For instance, Gallio or FxCop
    • Gendarme and StyleCop do not necessarily need to be installed
  5. Check the prerequisites, mainly:
    • Your .NET solution must be compiled

2. Configure

  1. Create a Sonar file for your solution
    • A very simple one can be:

    • Place it in the same folder as the Solution file (".sln")
  2. If you don't want to use the default settings of a plugin, you can override them
  3. You can also use the sample application available from the SVN . Both config flavors are available in this sample. You can choose to use the file (recommended) or the maven pom.xml file.

3. Run!

  1. Launch the analysis...
    • Assuming you installed the Simple Java Runner, this is as simple as:

  2. ...and check the results!
    • Once the analysis is completed, just open your favorite web browser (http://localhost:9000 if you installed the standalone version)
    • Enjoy!


  • Support of preprocessing instructions by the parser
  • Branch coverage support
  • Rules engine built on the squid parser
  • Design metrics such as LCOM4
  • Mutation testing using OpenMutate

To go further...



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