There are basically three ways to compile your boo code:

booc utility

booc -r:System.Windows.Forms -out:build/HelloForms.exe examples/

booc -t:library -out:build/MyLibrary.dll

Command line arguments

booc -r:Utilities.dll
booc -o:SpongeBob.exe

will create an .exe file named SpongeBob.exe instead of MyProgram.exe

booc task

<booc target="winexe" output="build/HelloForms.dll">
   <sources basedir="examples">
      <include name="" />

      <include name="System.Window.Forms.dll" />

Look here for details.

Boo.Lang.Compiler API

import Boo.Lang.Compiler
import Boo.Lang.Compiler.IO
import Boo.Lang.Compiler.Pipelines

// create a compiler object
compiler = BooCompiler()

// set the inputs
compiler.Parameters.Input.Add(StringInput("<script>", "print('Hello!')"))

// set the output
compiler.Parameters.OutputAssembly = "test.exe"

// configure the pipeline
compiler.Parameters.Pipeline = CompileToFile()

// run
result = compiler.Run()

// check for errors
print(join(result.Errors)) if len(result.Errors)

Running & Compiling boo programs that use Mono or GTK# on Windows

Here are instructions for running and compiling boo scripts that use Mono-only assemblies (such as Mono.GetOptions.dll or gtk-sharp.dll) on a Windows machine. I'm assuming you are already familiar with using the Windows command prompt (the open command here XP powertoy is helpful).

Distributing Your Boo App or Library, Merging Boo.Lang.dll

Pretty much any application or dll library you compile in boo will depend on the Boo.Lang.dll. You need to include that dll with your application or library when distributing it.

You can use a tool called ILMerge to combine the Boo.Lang.dll into your exe or dll. See Merge Boo.Lang.dll into your exe or dll.